Seven kilometres from the centre of Marbella is the densely-populated San Pedro de Alcántara district, which lies within Marbella's municipal boundaries and appeared as a result of the building of a sugar refinery in 1860.
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However, it is for its excellent sun and sand holiday facilities that Marbella is best known: magnificent spacious beaches, natural AREAs of great interest such as Cabopino Dunes or Las Chapas Pine Groves, pleasure harbours, golf courses, sports clubs and a wide variety of establishments to justify its reputation.
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John's Hospital were all built after the Christian reconquest. The town dates back to Roman times, a period from which abundant archaeological remains are to be found two towers and the castle walls bear witness to the presence of the Arabs and in the old centre of the town, Our Lady's Church, the Chief Magistrate's House and St. Its privileged location, at the foot of the Sierra Blanca and on the coast, create an excellent climate and a landscape of immense beauty. If you don't have any equipment you can kill it by taking your time, as long as you don't make a mistake in the placement (level 90 I spent 10 minutes to put it mid-life and I rip, but with good concentration it works!).Considered unofficially as the capital of the western Costa del Sol, there is no doubting the fact that Marbella has all the qualities required to merit its position as one of Spain's premier tourist resorts. It is slow enough for endless kitesurfing, but watch out for its formidable attacks (fire / chaos / vitality). This boss is killable even without equipment, as long as you stay away from him at all times. EntropyĬourage, more than a level to complete this dungeon! There is no particular point of interest, go north towards the boss Karros Adal - Wares of the Damned. On the left will be the boss of a quest, if you have already done it you can ignore this area.ĭo the shrine if you can and continue the dungeon to move on to the next Entropy area. Continue to the merchant to buy any blueprints. Go through a first large room with Lagoth'Ak, Harbinger of Blood, not particularly complicated but which makes illusions a bit disturbing! Make sure you're aiming for the right one. The path of Anarchy is quite linear, you will only have to follow the described loop. Once you have killed him, take the chest which will also give you an achievement if this is your first instance. The last room is the most difficult, containing the most powerful elite. Be careful to kite well and not to take all the aggro all at once so as not to die! This is also the most important experience point, consider activating your Clarity Potion if you haven't already.
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Towards the end of the dungeon, you will have three successive rooms with spawn of creeps and elites. The first part is pretty straightforward, go ahead and kill whatever gets in your way. Use your skeleton keys to go to the first part of the dungeon.īe careful not to die during the Bastion route because you cannot tp in this area! It is rather slow and with a rather limited range. On the road you will find a devotional shrine.Īt the end of the map will be Balok'Anatu, Bloodfiend, consider the kite if your equipment is not at the top. To access this dungeon, take the Necropolis interior and go north.